Xcom Enemy Within Cheats Pc

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  1. Page 1 of 20 - Keybind commands - posted in XCOM Mod Talk: Use this information for debugging and modding purposes please, not for cheating. Detailed and updated info in Nexus Wiki article Keybind Commands - XCOM:EU 2012. Also there is a tutorial in the next post. Ive been a little lazy tonight and made myself Debux.txt file containing some console commands.
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Use this information for debugging and modding purposes please, not for cheating.Detailed and updated info in Nexus Wiki article.Also there is a tutorial in the next post.-I've been a little lazy tonight and made myself Debux.txt file containing some console commands. Edited line in DefaultInput.ini within XComGame/Config, section XComGame.XComTacticalInput.Normally it is.Bindings=(Name='F9', Command='F9KeyPress onrelease F9KeyRelease', bPrimaryBinding=True)Changed to.Bindings=(Name='F9', Command='exec Debug.txt', bPrimaryBinding=True)Or to.Bindings=(Name='F9', Command='exec Debug.txt', Alt=True) to avoid accidental hit.It was cool and then I realized, it is working without enabled Developer's Console! Another con is, you can edit the txt file on the fly without restarting the game. Place the txt file into Binaries folder.Some commands: AIDebugModifiers // Shows unit information including action queListLoadedPackages // Outputs a list of loaded packages - dumps into the logObj Classes // Displays a list of all loaded classes - dumps into the logObj List Class= // Displays a list of objects of a class, from a package, or inside a package - dumps into the log. Tried with =ConstPauseRestartLevel // Restarts a levelShowlog // Activates logShowPlayerStates // Shows player statesSwapTeamsOnNearestUnit // Place mouse cursor close to a unit, you want to change team ofTeleportToCursor // Teleports active unit to a cursorToggleFOW // Toggles fog of war on/offToggleUnitFlags // Toggles HP and cover flags on unit on/offExitHere is a list of if you want to play.

Another list is in thread containing commands from console autocomplete and XComGame.upk. Not all commands work.Edit: Ordered the list alphabetically. Added usage comment to SwapTeamsOnNearestUnit and added RestartLevel command.Edit: Added section info and bind with ALT.Edit: Added Wiki link.Edited by Drakous79, 17 August 2014 - 01:37 PM. I've decided to write short tutorial about increasing resources like money, elerium, alloys and weapon fragments to ease testing of strategic layer of the game.

The tutorial has been updated in 2014.1. Decide, if you want to mod EU or EW. Correct paths for PC are:XCOM Enemy Unknown (EU)XCom-Enemy-UnknownXComGameConfigDefaultInput.iniXCom-Enemy-UnknownBinariesStrategy.txtXCOM Enemy Within (EW)XCom-Enemy-Unknown XEWXComGameConfigDefaultInput.iniXCom-Enemy-Unknown XEWBinariesStrategy.txt2.

Open DefaultInput.ini in your favorite text editor and add lines bellow at the end of the file. Engine.PlayerInput.Bindings=(Name='F12',Command='exec Strategy.txt')Save the file.Make sure correct quotation marks are used. Must be straight '. Curly double quotes ” “ don't work.3.

Create new file in Binaries folder and name it Strategy.txt.Add any resource you would like to increase. Syntax is GIVE RESOURCE AMOUNT.

Available resources and items are listed inside classes XGStrategyActor and XGGameData. // An Example of Strategy.txt contentsGiveResource Money 1000GiveResource Elerium 100GiveResource Alloys 100GiveResource Engineers 10GiveResource Scientists 10GiveItem WeaponFragment 100Strategy.txt can be edited while the game is running, so it's easy to change the amount of resources or comment lines to exclude resources not needed.

The amount can even be negative (use minus sign).Strategy.txt is attached to the post. Delete // comment sign in front of commands you wish to use. The file is not 100% updated for EW.4. Run the game and press F12 while being at base overview screen. To see updated numbers, navigate somewhere else, like Engineering or Situation Room / Visit Gray Market. You may need to do it more times.

It started, when Capyvara unlocked developer's console. After experimenting with console commands (a lot of them are in CheatManager classes), I've found.

Within

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Don't know, if is it possible for XCOM EU on PC, but there I've learned about putting console commands to keybinds. One of those commands is exec text file.

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Created one with set of commands to spare me from some typing (lazy hehe) and accidentally used it without enabled developer's consoleSometimes I just need to test or want to help and something useful just pops up. Like showlog + get XGUnit mbInfiniteGrenades turned to set XGUnit mbInfiniteGrenades true. SwapTeamsOnNearestUnit Place mouse cursor close to a unit, you want to change team of.

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Also takes one turn until it's playable.Also make sure, you have the keybind defined in XComGame.XComTacticalInput section of the ini.Edit: There's also DropSectoid 1 that spawns a Sectoid to cursor. 1 says it will be added to human team. This works for other alien species too, but they were invisible after spawn.Thank you. I've read about the command in other posts, but couldn't used it properly because i didn't knew it was dependent on mouse cursor location. Now, with this and the other commands, I can have a full gaming experience.