New Vegas Motorcycle Mod
New Features compared to original J3XDrivableMotorcycle: tilt animation while turning, more realistic driving experience (rotatign wheels and engine smoke), companion riding and double riding, turret with elevation-angle tracking (original one in FO3 only with horizontally tracking), new realistic turning model, using the equation F=m.V^2/R (the faster you drive the harder you turn), Motorcycle caller, teleporting your bike anywhere anytime, Motorcycle storage, fixing 1st-person animation bug, optimized controllability, configurable driving speed, speed blur, and run-over function. At heart XRE is a scripted object physics & manipulation engine, allowing the creation of moving structures and vehicles in Fallout. The current beta showcase contains one implementation, a flyable vertibird. The second part of the showcase, a both manually and a.i. Controllable missile, will be added when I'm done with solving a few die-hard bugs and finish the a.i.
Control mode script. Right now, all my work goes into the vertibird. The goal is to release several stand-alone vehicle types as modding references. Vertibird Features:. Reskinned exterior. Lighted windows & flashing navlights.
Used Harleys In Las Vegas
HUD with analog throttle, velocity && altitude gauges. Relative & sealevel altitude measurement. Currently two weapons: 70mm dual tankshell cannon, 20mm gatling cannon. HUD nightvision. Over 20 original/remixed sound effects. Collisions & crash sequence.
Takeoff & landing sequences. Searchlight.
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New Vegas J3x Motorcycle Mod
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Both Metric and Imperial System HUDS, And more.
Victory Motorcycle
Fallout: New Vegas South of Novac there's a crashed motorcycle, where the skeletal remains of the unfortunate driver lie with their face buried in the ground. The driver's metal helmet is located nearby. Fallout: New Vegas All 6 motorcycles in the back of the truck on the road next to Mojave Outpost can also not be destroyed.