Skyrim Special Edition Better Character Creation

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Skyrim Special Edition Better Character Creation 8,9/10 9401 reviews

Mod: Scroll CraftingI sort of don't understand why this Special Edition mod wasn't in the base game. Who exactly is making these scrolls that you find everywhere - and why can't the main character get in on the scroll-creating action?Bethesda's vanilla Skyrim oversight is fixed by the modding community yet again, adding a new branch to the skill tree and the ability to craft a scroll for any spell. Besides the obvious utility function, this addition also makes it easier to have a pure magic build at earlier levels - even before you have tons of magicka available. Mod: Cooking, Brewing, and Alchemy OverhaulAn expansion to Skyrim's base crafting system, this nifty mod puts cooking pots and alchemy stations in every inn so you don't have to go hunting for them in any given settlement. But that's just the beginning.The main draw of this mod is the brewstation, letting you brew drinks in addition to cooking the standard food options, while the number of food recipes is also bumped up significantly and a few ingredients have been added in as well.If you've already crafted every type of food, try installing this Special Edition mod and keep your craft addiction going strong! Mod: Hardcore Difficulty - No MilkdrinkersIs Skyrim too easy an experience for your walking siege engine of a Dragonborn?

In addition, all the graphical improvements we make to your Player Character will be applied to the Non Player Characters, making your Skyrim game look much better. First, we will update first of all the body models with better looking high resolution textures and a better more natural looking figure. A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Oct 28, 2016 - Unfortunately, on PS4, mods are more limited—Bethesda says that PS4 mods will not be. Unofficial Skyrim Special Edition Patch, by Arthmoor. Created by the authors of the Unofficial Oblivion Patch series. Rain and Snow FX allows your character to show frost and wetness (complete with dripping.

Does destroying enemies in the Special Edition get rote and tired? Not anymore!If you are felling dragons and giants with ease - and the town guards are no match for your Nord killing machine - try out this mod to make things more deadly.The main tweaks you'll find here are that your stamina and magicka will regenerate slower, while enemies will be tougher and block your attacks more often. It's an addition that really increases the stakes.

Mod: Extra Carry WeightOne of the most annoying things about these types of open world RPGs (other than de-emphasizing story and actual roleplaying choice) is that you always have more loot than you can conceivably carry back to town to sell or disenchant.That won't be a problem with this very helpful PS4 mod, which gives an extra 2,500 pounds of carry-weight capacity for every point you put in stamina upon leveling up! Your mage will be able to sling a couple of hundred suits of armor over his shoulder and sell 'em all! If you've ever wanted to make more money in Skyrim, this is one of the better ways to do it.

Mod: Restore Vanilla SettingsAs many a giddy PS4 fan has learned after going crazy installing new features, uninstalling mods isn't quite the same as it is on the PC version of Skyrim.When you're done playing with all those nifty new mods, you might want to grab this one to scrub it all clean, especially if you went overboard and installed a bunch that don't play nice with each other.This is a life-saving fallback if you're combating broken mods that have unintended consequences, accidentally preventing you from completing main story quests for one reason or another. Featured ContributorTy splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals&period.

Arguably one of the best features of Bethesda's role-playing games is the amount of control they give you over customizing your character's appearance. This tutorial will help you understand your own personal definition of beauty and what goes into creating good looking characters.It might seem surprising that I spend so much time on theory in this article instead of telling you where to set the sliders, but let's be honest: the sliders aren't the problem; what's preventing you from creating the characters you want is not the sliders or the presets, but a general lack of awareness of what constitutes beauty for you as an individual. With the right understanding and a bit of practice, you can make any Skyrim character much more attractive. Character customization is not a trivial feature in a role-playing game. In a linear game, where you play a character created by a writer and follow that character's progress through the story as it is related by the game, your identification with the character is handled by the author. A good writer can help you identify with the character through sympathy, well-written dialogue, and commonly shared values.In a role-playing game, where the developers allow you to create your own character and write your own story, the developers can't count on a writer to create your identification with any particular viewpoint.

They have given up some (but not all) control over your character.Instead, the player learns to identify with his or avatar, at least in part, by customizing his or her character's appearance. By being able to create the character you envision, you are able to take something from your imagination and place it in the world created by the developers. You participate in that world. This participation creates an instant bond of identification and is a primary means of immersion. If you have trouble creating exactly the kind of character that you want to create, it can cause a loss of immersion.One of the characteristics that many people imagine their characters possessing is great physical beauty. Who doesn't want to be able to play a character who is not only physically or mentally superior to their ordinary selves, but also much better looking? If you have trouble creating beautiful characters in Skyrim, this guide will show you a few things that you can do to increase your ability to model the characters of your dreams.

First off, a few tips and tricks. Understanding beauty requires a lot theory and observation, which will be discussed below. That's pretty much all you need to understand in order to create more attractive characters.

Nevertheless, here are a few practical tips that will help you get started:. Sliders.

For a quick, easy, conventionally beautiful appearance, set all of the sliders controlling the shape and size of a feature to the middle and slide all of the textures to the left. This will give you a well-proportioned character with a good complexion.

This can serve as a good template for making changes. You'll still have to pick an appealing nose, eyes, and lips, but leaving all of your sliders in the middle will generally eliminate odd stretching. For some people, this will be enough. This works with all races. Start out bald.

Get rid of the hair. When you start creating your character, set the hair style to bald or shaved. This will allow you to focus on the features without being distracted by extraneous details. A good looking character will look good with any kind of hair, so don't worry about it before you have to. Start with a clean face. For the same reason, get rid of the war paint, scars, and make-up. Like hair, these elements will just distract you from your primary objective.

Skyrim Better Character Creation

Leave them until the end. For orcs, de-emphasize their features. Orcs are distinguished by their overemphasized jaws, noses, and brows, so to make them 'more attractive' to humans, you want to tone those features down. For females, you want to offset their masculinity by giving them more delicate features. Most of the time, if you want to make a non-human face more attractive to you, as a human, make the features more human. Decide on human vs.

For beast races, start by deciding whether you want something on the 'human' pole of the spectrum or the 'animal' pole. If you want a more human-looking character, eliminate exaggerated features. If you want a more animal-like character, exaggerate features. Drawing out the nose is usually a good way to make them more animal-like.

The beast races (Argonians and Khajiit) are different enough from human faces that I can't really offer any good suggestions beyond that; whether or not a cat-person or lizard-person is 'beautiful' is highly subjective. Be particular with elves. For elves, widen the face, shorten the chins, and pick smaller eyes and noses.

Elven faces tend to be long and thin with exaggerated features (big eyes, long noses) which accounts for their unique appearance. Elves and orcs present special problems because they are similar enough to humans that their unusual geometry can easily lead to the creation of ugly characters, but not different enough (like the beast races) to be left to whimsy. Honestly, these are the hardest races to 'get right' (though see my screenshots for a few examples of 'better' and 'worse'). The dark elves, in particular, are hard to make attractive owing to an undesirable emphasis on 'bags under the eyes'. (You can correct this with a mod on the Skyrim Nexus if they bother you. See the next section.).

Don't be too idealistic. Don't try to create that 'ideal face' on your first try.

Take some time to get comfortable with the sliders. Don't be afraid of sharp contrast. Don't be afraid to push the sliders to the extreme. Sometimes certain features only become well-defined when contrasted sharply with others. Think about race.

Pick a race that provides the kind of presets you want. This really depends on which is more important to you: your race or your appearance. You can create a beautiful character in any race, but if there is a very specific look you are going for, you may want to choose the race that has the closest-matching preset. Nords tend to have very angular jaws, Imperials tend to have squarer jaws, and Bretons tend to have very round features. Pay attention to little details. At the same time, beautiful faces are more often created in inches than miles.

Once you have a general shape that you like, often all it takes to take a face from average to extraordinary is a large number of small tweaks. Go easy on the facial cosmetics. When it comes to war paint and makeup, very often, less is more.

Subtle tones tend to provide softer, more natural appearances. That doesn't mean there's never a time or place for bold colors, but they should be reserved for creating striking effects, not used as a way to make your character 'better looking'. Step away from your creation.

Sometimes, in the heat of inspiration we lose our objectivity and a face that seems original and inspiring at the moment of creation is often too extreme for us to appreciate when we sit down to role-play the following day. Generally, if you wait a day after creating your character, you will have enough perspective to correct any over-exuberant choices you made. Obviously, this only works if you can edit your character later as PC users can.

If you are on a console, I recommend you wait an hour before finalizing your character. Get up, do something else for a while and then go back to it. Even an hour can make a huge difference. If it seems like a hassle, just remember: you might be playing this character for hundreds of hours. One hour isn't going to kill you and will pay off handsomely. (Pun intended.). This might seem like strange advice, but an important place to start is to get to know your personal definition of beauty.

Don't assume that you already know what you like. You may know who you think is attractive, but think about why you think they're attractive. Many people are much less consciously aware of what they find attractive than they think they are.Pop culture promotes all sorts of stereotypes about physical beauty. Big eyes and full lips, for example, are often exaggerated in cartoons to denote female beauty. These features are, indeed, attractive on many women for many people; but do the people you find attractive actually possess these characteristics?When I first started studying faces, I was surprised by how often my preconceptions (what I thought I thought was beautiful) failed to match my observations (what actually attracted my interest).

As a teenager, I had always assumed that big eyes and full lips were what I found attractive in women, and that, other things being equal, women who possessed these features would be more attractive to me. When I sat down and started comparing features I discovered, much to my surprise, that many of the women I found most attractive possessed neither of these features. In fact, many of them had smaller than average eyes and lips.The point of this personal anecdote: If you don't know what you actually find attractive, you may be customizing your characters to match your preconceptions instead of your desires. This doesn't mean that these features are unattractive-the characters you make following your preconceptions will no doubt still be attractive to you-but they will lack that special quality that you associate with beauty and will fail to live up to your expectations.

The first thing you need to do then, is figure out your own personal definition of beauty. Look at pictures. The best way to do this is to find pictures of many different men or women that you find attractive and start taking notes. Try to get pictures that show them looking straight forward, profile views, and three-quarter views. First, pay attention to the frontal view.

Study the shape of the head from the front. Is it round, square, rectangular, oval? Is the chin pointed or flat? How wide are their jaws? Does the jaw slope steeply from the chin to the base of the ear, or is it flat and square? Notice how the slope of the jaw from the side view affects the shape of the jaw from the front. A steep, sloping jaw will result in a more triangular appearance for the chin from the front.

Notice the cheekbones. What about the cheekbones?

Skyrim Special Edition Better Character Creation

Are they high or low? Are they wide or narrow? Are they prominent or subdued? High cheekbones are another one of those cultural stereotypes. They are beautiful on many people, but there are many equally beautiful people who have rather undefined cheeks. Forehead size matters too. Also notice the size of the forehead.

The forehead is one of those areas that no one notices unless something looks 'off.' Skyrim doesn't really give you any control over this, but is useful to know about. Don't forget about the facial features. Now, pay attention to facial features. Now that you've examined the broad, framing elements of the face, let's take a look at the features that tend to get the most notice: eyes, noses, and mouths. (Skyrim doesn't give you any control over your ears, so we won't even go there.). Eyes.

Do the people you find attractive have large or small eyes? Do their eyes slant up or down as they approach the nose? How about as they approach the edge of the face? Are they spaced close together or far apart? Do they sit high, close to the brow, or low? Are they deep-set, or bulging?. Nose.

What shape of nose is most attractive to you? Is the bridge shallow or deep? Is it straight, curved, or hooked?

Is the nose long or short? Does it extend down close to the lips, or is it more petite? Is the tip of the nose rounded or pointy?

Are the nostrils broad or narrow? Do they have a tilt? Noses are wonderfully complex shapes and a great source of interest in a face.

Unfortunately, they are also very hard to get right. Skyrim doesn't give you a lot of control over specific features (not as much as Oblivion) but it is still good to know what you are looking for so you can find the best match from the available options. Mouth/Lips. Mouths can be just as complex as noses. It's not as simple as just bigger or smaller.

Lips come in a wide variety of shapes, so it's a good idea to take a careful look at the shapes that you like. Some lips are long and thin, others short and pouty. Very often, one lip hangs out farther than the other. One may be full while the other thin. Many have graceful curves but many are almost formless. The appearance of the lips in Skyrim is controlled by three sliders: Mouth Shape, Mouth Forward, and Chin Forward, which controls the overbite/underbite. Like the nose, Skyrim doesn't give you a lot of control over the way your character's mouth appears, but understanding the different shapes will help you pick one that works.Studying facial anatomy will help you identify the different features that go into an interesting face.

Many of these features are customizable in the character creation screen in-game. The ones that aren't will at least tell you why you can't create a certain look that you're going for. One thing you will probably notice as you study these faces is that many of them have very different features. It might be hard for you to identify a single set of features that you like. You may find that one person you find attractive may have features in direct opposition to the features of another, equally attractive person. You may also find when you sit down to create your character that certain features, which you find attractive in isolation, don't work very well when combined together.

(I refer to this affectionately as the 'Frankenstein effect'.)This happens because every face is defined not only by the individual features that go into it, but by the balance or harmony that exists between them. If the balance is good, the face 'works' and is attractive to you.

If it doesn't, the face fails to be attractive even though it may possess attractive features. That's part of the reason why different people find different people attractive. Fortunately, when creating your character, you only have to worry about pleasing one person: yourself. Tweaking features. If you think about the overall shape of a person's face as the canvas, you will find that you need to make the individual elements that you have selected as attractive work within the confines of this surface. Big eyes and big lips won't work together on a face that is the wrong shape: there simply won't be enough room and the face will look cartoony. The same thing can happen if you choose features that are too small.

But combining two very different features, for example, very big eyes with very small lips, can result in equally odd results. Finding a balance. A certain harmony has to exist between these features. Choosing larger eyes, for example, may require that you choose slightly larger lips and a slightly larger nose to provide balance. However, depending on the size and shape of the head, you may find that this doesn't work, and you might have to scale the eyes down slightly to get a good result. (Skyrim doesn't let you scale the eyes-or many other features-directly like you could in Oblivion, unfortunately, so often your only choice is to choose different eyes.)Balancing features is a very iterative activity.

Every time you adjust something, you'll find that you have to adjust something else to accommodate it. Often, the only difference between an okay face and a beautiful face is a few small tweaks. Too much tweaking, however, can result in something I call ' mannequin face': after hours of tweaking, the face no longer looks human, but like a mask or some sort of creepy doll. When this happens, I sometimes have to start all over again from scratch.A good way to avoid mannequin face is to get to know how the different sliders work and how different features work together before you sit down to create your masterpiece.

Again, understand balance. Mannequin face is often a result of failing to understand balance, and how the different sliders interact. If you widen the jaw, it's going to have an impact on how the mouth looks, and probably the eyes as well because it's going to affect the relationship between them. The same thing happens when you adjust the cheekbones.

Nothing exists in isolation. Everything is connected. By the same token, because a head mesh is composed of a limited number of polygons, if you stretch one area of the face, it's going to have an impact on another area. In Oblivion, this impact could be quite significant, and it was very easy to create grotesque monstrosities at the push of a slider. In Fallout 3, Bethesda corrected this by creating presets and reducing the number of sliders. The result was less control over the final appearance of your character, but it also made it much, much harder to create an ugly avatar.Skyrim uses basically the same system as Fallout 3.

In Skyrim, it is relatively easy to create an attractive character, but you have somewhat less freedom than you had in Oblivion. Nevertheless, since the head meshes use more polys, even without all of the control of Oblivion, most of your characters are going to look better, and look closer to what you imagine. Many of the presets in Skyrim, in fact, are fine just the way they are. But it is always possible to create more attractive characters by learning how to use the sliders.

One good way to learn how to use the sliders is to experiment with features you don't typically find attractive. Pick a feature that you wouldn't ordinarily pick and try to make a beautiful face that includes that feature.

This takes the focus away from creating some abstract ideal and places it on learning how to balance different features. After doing this a few times, you will probably discover that you can create a beautiful character using any feature.If you really want to test yourself and grow as a face sculptor, I recommend you try the Makeover Challenge: pick the ugliest preset you can find in the game and turn it into something beautiful.I've done that here with three faces Dark Elf 1 (above), Wood Elf 9 (below), and one of the Orc presets (below).The Wood Elf 9 preset is, in my opinion, the ugliest preset in the game.

Many of the less attractive presets are simply wrinkled and easy fix with a quick tug on the Complexion slider. The Wood Elf 9 preset, however, looks more like a wooden mask than a living character.

(To be honest, I'm surprised by some of the presets they've included and can only assume that they have intentionally made them unattractive to encourage you to customize them. It certainly worked on me!).

Skyrim Special Edition Body Mods

If you're playing on PC, you can improve the appearance of your characters in significant ways by downloading mods.Most beautification mods use file replacement to achieve their effects: replacing the diffuse, normal, or specular maps, for example. Some use other techniques, like making all eyes or hair available to every race.A great place to find mods is the Skyrim Nexus. In particular, I recommend the following:.

Detailed Faces, by Xenius. Increases the resolution of the diffuse maps. High Quality Eyes, by Xenius.

Replaces the diffuse maps used for the eyes. Makes a much bigger difference to your character's appearance than you might think. Detailed Lips, by Xenius. Increases the detail in the lips. No More Blocky Faces, by Xenius.

Improves the normal map by removing compression artifacts in the original files. Detailed Bodies, by Xenius. Increases the resolution of the body textures. Hands and shoulders, for example, will look much crisper. Beauty Faces for Females, by necKros.

Replaces the female face textures. An alternative to Detailed Faces. Less Harsh Elves, by Amanda LaPalme. Removes the wrinkles and bags under the eyes from elves. Better Females, by Bella. Skin replacer. Good if you want your characters to look a little more glamorous.

Younger Females, by Chanon. Another skin replacer. Removes most of the lines in the faces without making the skin look too airbrushed. Gives women a softer look. Proporsia, by Zonzai. Proporsia is a character save with proportions set to 'scientific' standards of beauty and includes slides showing the relative proportions of each feature.

This can be a useful tool if you want to understand the mathematical mean of beauty. Don't forget that these proportions are based on statistical averages. They don't define beauty, per se. Many very good-looking people vary tremendously from these averages.The characters in the screenshots in this thread use Beauty Faces for Females, Detailed Bodies, Detailed Lips, High Quality Eyes, and No More Blocky Faces.

This is the fun part, where you get to play with things like scars, dirt, war paint, hair, and makeup. Use these tools to give your character a personal history, social class, and attitude.And don't forget to give them character! Sometimes the difference between like and love is a small imperfection that gives a person's face individuality and history and makes them memorable.The airbrushed models you see in magazines are certainly beautiful, but they also frequently seem to have the personality of cardboard. For me, the absence of imperfection is the absence of character. Don't be afraid to take your perfect character and add some minor flaw to give them life and make them feel more real.

Make the lips a little smaller or the brows a little lower. This small, subtle difference can make the difference between a character you like to look at, and a character you like to spin a tale with. Remember, these details are the best way to capture a character's mood or attitude! Knowing a bit about the different files that go into making a game character can help you identify problems and select appropriate mods to address them.Here's a quick run-down of the biggies:.

Skyrim Character Creation Guide

Head mesh: This is the 3d polygon mesh that determines the shape of the head. Different races use different head meshes: humans and Argonians, for example have differently shaped heads, which is what makes their features so strikingly different. Diffuse map/texture: The diffuse map or texture (also known as a color or base map or texture) provides the head mesh with color, like wrapping paper around a box or paint on a sculpture. Normal map: The normal map controls how smooth or bumpy the face appears, and is used to simulate things like wrinkles, bags under the eyes, scars, etc. Normal maps can be identified by their primarily bright blue appearance. Specular map: The specular map controls how shiny the surface of an object appears.

Specular maps are important for simulating human skin, which has a wide range of shiny and dull patches across its surface. Specular maps can be identified by their primarily black and white appearance.When you're playing Skyrim, the engine uses all of these different files (along with a few others) to determine how to render your character's appearance. As you can see, character models can be quite complex! But what if I like the elves look already?I actually prefer a more alien look then the pretty human with pointed ears look. I don't think they added the presents in to make you want to customize them, though I always tweak each character, rather they're just trying to move away from the standard image of elves which has frankly worn itself almost completely out.But if you want the generic elf look, theres at least a dozen mods you can use.

The best part of this game is the modability, allowing you to not only customize your character, but the entire game. Hey this is an amazing article, and I am very happy that your thoughts have been shared. I just made an amazing dark elf chic, and you mentioned adding a backstory to characters, I always start with the story idea and make a character around it. Lately tho I make them kinda out of whim (like the dark elf) and I made a character to look like Sam Byrne from gears of war 3.

She turned out pretty good. If you ever feel like making a character look like Sam, that'd be something I'd like to see. All in all I really liked what you had to say, and your mentioning of examining what makes someone attractive to you was great. Really made me look at it differently! Thanks again!. @dsfds: Here's a quote from my article, which I assume you read: 'When I sat down and started comparing features I discovered, much to my surprise, that many of the women I found most attractive possessed neither of these features. In fact, many of them had smaller than average eyes and lips.'

Yeah, I'm aware of different standards of beauty. It's one of the main reasons why I wrote the article. The screenshots are meant to illustrate specific concepts and many of the characters are based on vanilla characters where I haven't changed the size of the lips at all. The other characters do not all have 'huge' lips, like the blonde Orc, who has small lips for her race, or have 'huge' lips for a reason, like the High Elf, who was designed to appear soft and feminine specifically because it's a hard look to produce for a High Elf. The Redguard has fairly average size lips for her features. The Nord 2 preset, which appears in a few places, is a stock vanilla head. I just used it as an example because it happens to be the most popular preset.

The screenshots are not meant to be representative of 'beauty', which, as the article mentions in several places, is dependent on personal taste; those images just happened to be useful to me.It's good to know that you have a keen eye for this sort of thing. It will serve you well.@TaYLoR x PiRaTeS: Real people are almost impossible to create with the stock assets. You have to be lucky enough to find a real person with features that are almost identical to the handful of features available in the game. It was easier to duplicate real people in Oblivion because you could control the shape of the face much more precisely.

It was also much harder to use, which is why they simplified it for Skyrim. Anybody can create an attractive character in Skyrim, but it was actually fairly hard to do with Oblivion.

You really had to be a bit of an artist to do it. @TaYLoR x PiRaTeS: It's actually supposed to be Dianna Agron. She was my first request for a celebrity.

I've made a few since then, and none of them look like the people they're supposed to look like. It's hard to appreciate just how much small details influence a person's appearance. If each feature is off by even a little bit, it won't look like the person you're trying to model.

The best you can hope for is a family resemblance. Also, the way faces are created in Skyrim, the eyes that match best won't necessarily be compatible with the nose or mouth that match best since each feature changes the surrounding geometry a little bit. Sometimes you have to choose between entire feature sets instead of just picking the best match in each feature. Some faces fit the existing features better than others, of course, which is why the Conan character is so popular.:). @skyrim: Follow the truancyfactory link under Character Resources and click the War Baby link on the sidebar. Tabanaryl is a modified version of that character (different hair, and coloring, mostly.)@Skyelou: The biggest difference between PC and console is the skin texture, which comes in a higher resolution on PC.

This tends to make the characters look a few years younger. There's nothing I can do about that, unfortunately.I don't think I could tell you anything that I haven't already said in this article. Study faces you like so you know what it is you like about them, and then practice recreating those features until you get good at it. It doesn't matter which preset you start with. The presets are just different slider settings; all of the presets for a race use the same head mesh and textures.For elves, you can make the face look less long by making the chin very short and moving the mouth up a little.

Pick a smaller nose and move it up a little to leave room for the mouth. If you move the cheekbones down and make them a little wider, you can make the face look a little rounder. Bring the eyebrows together and move them down a bit (and flatten them) to make the brow more feminine. Of course, the eyebrows depend a lot on the eyes you use. All of these suggestions assume you want a face that is softer and less angular.Those are the steps I used to make Tabanaryl on my War Baby page. (The link for my website is truancyfactory under Character Resources above.). @Sutami: I haven't really experimented with the male wood elf presets, yet.

It isn't easy making 'good-looking' elves in this game, but I have seen a couple so I know it's possible. Keep an eye on the War Dogs page (under Custom Characters). I get a lot of requests, but I'll see what I can do.

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What kind of look are you going for?@Hydro: My first characters looked pretty terrible in comparison to what I can do now. Even the ones in this tutorial seem kind of shabby now.

Just keep working at it; the more you do it, the better you'll get. The female wood elf is on my War Baby page (it's still being revamped).

@Kensai: Texture replacing mods can do a lot to help eliminate wrinkles, but for the most part how good your character looks depends on how well you understand anatomy. The characters in these screenshots were my early attempts. I think the characters I can make now are even better looking. It's just a matter of understanding how faces work. The biggest restriction in Skyrim has to do with the nose and mouth presets that are available, imo. Some of the characters that I've seen posted online by other players are simply phenomenal.@Senri: I don't think I have that specific set available anymore, though I believe I have a modified one (that I think looks even better).

I can dig those up if you want to send me an email. Interesting article.When I first played Skyrim and got to the character creation part I do remember having 'Urg! Moments when clicking through the character presets. Especially the elven faces.I recall thinking that wow most of the races and character models looked atrocious compared to other games like this, such as Mass Effect series, and felt it was hard to make pleasant looking characters. I didn't think it would have mattered much, but I guess it did to some level. At least the npc character Lydia's face was nicely renderedI was really amazed at most of the face pictures in this article. They look much better than I would have thought possible in the game.

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Google YouTubeSome articles have YouTube videos embedded in them. VimeoSome articles have Vimeo videos embedded in them. PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account.

No data is shared with Facebook unless you engage with this feature. MavenThis supports the Maven widget and search functionality. MarketingGoogle AdSenseThis is an ad network. Google DoubleClickGoogle provides ad serving technology and runs an ad network.

Index ExchangeThis is an ad network. SovrnThis is an ad network. Facebook AdsThis is an ad network. Amazon Unified Ad MarketplaceThis is an ad network. AppNexusThis is an ad network.

OpenxThis is an ad network. Rubicon ProjectThis is an ad network. TripleLiftThis is an ad network.

Say MediaWe partner with Say Media to deliver ad campaigns on our sites.